M_FaceCFG.lua 1.4 KB

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  1. M_FaceCFG = {}
  2. function M_FaceCFG:getData(key)
  3. if self.datas == nil then
  4. return nil
  5. end
  6. return self.datas[key]
  7. end
  8. function M_FaceCFG:init()
  9. self.datas = {}
  10. self.datas[1] = {ID = 1, Name = "表情1", Icon = "UI/faceIcon/game_face01.png"}
  11. self.datas[2] = {ID = 2, Name = "表情2", Icon = "UI/faceIcon/game_face02.png"}
  12. self.datas[3] = {ID = 3, Name = "表情3", Icon = "UI/faceIcon/game_face03.png"}
  13. self.datas[4] = {ID = 4, Name = "表情4", Icon = "UI/faceIcon/game_face04.png"}
  14. self.datas[5] = {ID = 5, Name = "表情5", Icon = "UI/faceIcon/game_face05.png"}
  15. self.datas[6] = {ID = 6, Name = "表情6", Icon = "UI/faceIcon/game_face06.png"}
  16. self.datas[7] = {ID = 7, Name = "表情7", Icon = "UI/faceIcon/game_face07.png"}
  17. self.datas[8] = {ID = 8, Name = "表情8", Icon = "UI/faceIcon/game_face08.png"}
  18. self.datas[9] = {ID = 9, Name = "表情9", Icon = "UI/faceIcon/game_face09.png"}
  19. self.datas[10] = {ID = 10, Name = "表情10", Icon = "UI/faceIcon/game_face10.png"}
  20. self.datas[11] = {ID = 11, Name = "表情11", Icon = "UI/faceIcon/game_face11.png"}
  21. self.datas[12] = {ID = 12, Name = "表情12", Icon = "UI/faceIcon/game_face12.png"}
  22. self.datas[13] = {ID = 13, Name = "表情13", Icon = "UI/faceIcon/game_face13.png"}
  23. self.datas[14] = {ID = 14, Name = "表情14", Icon = "UI/faceIcon/game_face14.png"}
  24. self.datas[15] = {ID = 15, Name = "表情15", Icon = "UI/faceIcon/game_face15.png"}
  25. end
  26. M_FaceCFG:init()