M_LuckTurnCFG.lua 830 B

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  1. M_LuckTurnCFG = {}
  2. function M_LuckTurnCFG:getData(key)
  3. if self.datas == nil then
  4. return nil
  5. end
  6. return self.datas[key]
  7. end
  8. function M_LuckTurnCFG:init()
  9. self.datas = {}
  10. self.datas[1] = {ID = 1, Item = 26, Count = 1, Weight = 1}
  11. self.datas[2] = {ID = 2, Item = 1, Count = 30000, Weight = 220}
  12. self.datas[3] = {ID = 3, Item = 41, Count = 1, Weight = 100}
  13. self.datas[4] = {ID = 4, Item = 16, Count = 30, Weight = 190}
  14. self.datas[5] = {ID = 5, Item = 25, Count = 1, Weight = 19}
  15. self.datas[6] = {ID = 6, Item = 8, Count = 15, Weight = 100}
  16. self.datas[7] = {ID = 7, Item = 1, Count = 50000, Weight = 80}
  17. self.datas[8] = {ID = 8, Item = 24, Count = 1, Weight = 40}
  18. self.datas[9] = {ID = 9, Item = 1, Count = 10000, Weight = 150}
  19. self.datas[10] = {ID = 10, Item = 5, Count = 15, Weight = 100}
  20. end
  21. M_LuckTurnCFG:init()