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- #pragma once
- #include <boost/unordered_map.hpp>
- #include <vector>
- struct M_ActivitySailingaTreasureCFGData
- {
- //编号
- int mId;
- //VIP等级
- int mType;
- //宝箱资源
- std::string mResources;
- //奖励物品ID
- std::vector<int> mAwardItemID;
- //奖励物品数量
- std::vector<int> mAwardItemCounts;
- //特权详情名称
- std::vector<std::string> mPrivilegeName;
- //特权详情资源
- std::vector<std::string> mPrivilegedResources;
- };
- class M_ActivitySailingaTreasureCFG
- {
- public:
- private:
- static std::auto_ptr<M_ActivitySailingaTreasureCFG> msSingleton;
- public:
- int GetCount();
- const M_ActivitySailingaTreasureCFGData* GetData(int Id);
- boost::unordered_map<int, M_ActivitySailingaTreasureCFGData>& GetMapData();
- void Reload();
- void Load(const std::string& path);
- void Load();
- static M_ActivitySailingaTreasureCFG* GetSingleton();
- private:
- boost::unordered_map<int, M_ActivitySailingaTreasureCFGData> mMapData;
- };
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