M_ActivityChipBoxCFG.lua 431 B

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  1. M_ActivityChipBoxCFG = {}
  2. function M_ActivityChipBoxCFG:getData(key)
  3. if self.datas == nil then
  4. return nil
  5. end
  6. return self.datas[key]
  7. end
  8. function M_ActivityChipBoxCFG:init()
  9. self.datas = {}
  10. self.datas["LotteryCost_1"] = {Key = "LotteryCost_1", Value = 50, StringValue = "抽1次花费"}
  11. self.datas["LotteryCost_10"] = {Key = "LotteryCost_10", Value = 490, StringValue = "抽10次花费"}
  12. end
  13. M_ActivityChipBoxCFG:init()