M_ActivityDrawLottery.lua 2.1 KB

12345678910111213141516171819202122232425262728293031323334
  1. M_ActivityDrawLottery = {}
  2. function M_ActivityDrawLottery:getData(key)
  3. if self.datas == nil then
  4. return nil
  5. end
  6. return self.datas[key]
  7. end
  8. function M_ActivityDrawLottery:init()
  9. self.datas = {}
  10. self.datas[1] = {ID = 1, DrawType = 1, ItemId = 25, Number = 1, Weight = 1, DisplayLabel = 1}
  11. self.datas[2] = {ID = 2, DrawType = 1, ItemId = 1, Number = 2888, Weight = 121, DisplayLabel = 0}
  12. self.datas[3] = {ID = 3, DrawType = 1, ItemId = 5, Number = 3, Weight = 114, DisplayLabel = 0}
  13. self.datas[4] = {ID = 4, DrawType = 1, ItemId = 3, Number = 100, Weight = 1, DisplayLabel = 0}
  14. self.datas[5] = {ID = 5, DrawType = 1, ItemId = 16, Number = 3, Weight = 140, DisplayLabel = 0}
  15. self.datas[6] = {ID = 6, DrawType = 1, ItemId = 55, Number = 1, Weight = 1, DisplayLabel = 1}
  16. self.datas[7] = {ID = 7, DrawType = 1, ItemId = 1, Number = 500, Weight = 155, DisplayLabel = 0}
  17. self.datas[8] = {ID = 8, DrawType = 1, ItemId = 23, Number = 1, Weight = 24, DisplayLabel = 0}
  18. self.datas[9] = {ID = 9, DrawType = 1, ItemId = 1, Number = 888, Weight = 200, DisplayLabel = 0}
  19. self.datas[10] = {ID = 10, DrawType = 1, ItemId = 43, Number = 1, Weight = 135, DisplayLabel = 0}
  20. self.datas[11] = {ID = 11, DrawType = 2, ItemId = 26, Number = 1, Weight = 1, DisplayLabel = 1}
  21. self.datas[12] = {ID = 12, DrawType = 2, ItemId = 1, Number = 5888, Weight = 100, DisplayLabel = 0}
  22. self.datas[13] = {ID = 13, DrawType = 2, ItemId = 16, Number = 10, Weight = 104, DisplayLabel = 0}
  23. self.datas[14] = {ID = 14, DrawType = 2, ItemId = 3, Number = 300, Weight = 15, DisplayLabel = 0}
  24. self.datas[15] = {ID = 15, DrawType = 2, ItemId = 1, Number = 18888, Weight = 110, DisplayLabel = 0}
  25. self.datas[16] = {ID = 16, DrawType = 2, ItemId = 56, Number = 1, Weight = 6, DisplayLabel = 1}
  26. self.datas[17] = {ID = 17, DrawType = 2, ItemId = 41, Number = 1, Weight = 100, DisplayLabel = 0}
  27. self.datas[18] = {ID = 18, DrawType = 2, ItemId = 5, Number = 5, Weight = 50, DisplayLabel = 0}
  28. self.datas[19] = {ID = 19, DrawType = 2, ItemId = 1, Number = 38888, Weight = 9, DisplayLabel = 0}
  29. self.datas[20] = {ID = 20, DrawType = 2, ItemId = 45, Number = 1, Weight = 14, DisplayLabel = 0}
  30. end
  31. M_ActivityDrawLottery:init()