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- M_ActivityFishingCeleLotteryMap = {}
- function M_ActivityFishingCeleLotteryMap:getData(key)
- if self.datas == nil then
- return nil
- end
- return self.datas[key]
- end
- function M_ActivityFishingCeleLotteryMap:init()
- self.datas = {}
- self.datas[1] = {ID = 1, Weight = {1,1,1,360,627,10}, ItemId = {298,299,300,1,302,25}, ItemCount = {1,1,1,30000,40,1}, WeightShow = {5,5,5,31,53,1}}
- self.datas[2] = {ID = 2, Weight = {1,1,1,350,637,10}, ItemId = {298,299,300,1,302,25}, ItemCount = {1,1,1,40000,50,1}, WeightShow = {5,5,5,30,54,1}}
- self.datas[3] = {ID = 3, Weight = {1,1,1,470,522,5}, ItemId = {298,299,300,1,302,26}, ItemCount = {1,1,1,50000,60,1}, WeightShow = {5,5,5,42,38,5}}
- self.datas[4] = {ID = 4, Weight = {1,1,1,465,527,5}, ItemId = {298,299,300,1,302,26}, ItemCount = {1,1,1,60000,70,1}, WeightShow = {5,5,5,41,39,5}}
- self.datas[5] = {ID = 5, Weight = {1,1,1,392,604,1}, ItemId = {298,299,300,1,302,27}, ItemCount = {1,1,1,70000,80,1}, WeightShow = {5,5,5,34,50,1}}
- self.datas[6] = {ID = 6, Weight = {1,1,1,393,602,2}, ItemId = {298,299,300,1,302,27}, ItemCount = {1,1,1,70000,90,1}, WeightShow = {5,5,5,33,50,2}}
- end
- M_ActivityFishingCeleLotteryMap:init()
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