M_ActivityKingCraftLotteryShop.lua 427 B

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  1. M_ActivityKingCraftLotteryShop = {}
  2. function M_ActivityKingCraftLotteryShop:getData(key)
  3. if self.datas == nil then
  4. return nil
  5. end
  6. return self.datas[key]
  7. end
  8. function M_ActivityKingCraftLotteryShop:init()
  9. self.datas = {}
  10. self.datas[1] = {ID = 1, LotteryCount = 1, NeedCount = 10, TicketCount = 1}
  11. self.datas[2] = {ID = 2, LotteryCount = 10, NeedCount = 96, TicketCount = 10}
  12. end
  13. M_ActivityKingCraftLotteryShop:init()