M_ActivityMayDayMissionCFG.lua 1.2 KB

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  1. M_ActivityMayDayMissionCFG = {}
  2. function M_ActivityMayDayMissionCFG:getData(key)
  3. if self.datas == nil then
  4. return nil
  5. end
  6. return self.datas[key]
  7. end
  8. function M_ActivityMayDayMissionCFG:init()
  9. self.datas = {}
  10. self.datas[1] = {ID = 1, Name = "龙王传说场获得500魔石", CompleteType = 53, CompleteParam = 0, CompleteCount = 500, RewardItem = {1,110}, RewardQuantity = {10000,10}, GoType = 8}
  11. self.datas[2] = {ID = 2, Name = "龙王传说场获得2000魔石", CompleteType = 53, CompleteParam = 0, CompleteCount = 2000, RewardItem = {1,110}, RewardQuantity = {10000,15}, GoType = 8}
  12. self.datas[3] = {ID = 3, Name = "龙王传说场获得8000魔石", CompleteType = 53, CompleteParam = 0, CompleteCount = 8000, RewardItem = {1,110}, RewardQuantity = {10000,15}, GoType = 8}
  13. self.datas[4] = {ID = 4, Name = "龙王传说场获得15000魔石", CompleteType = 53, CompleteParam = 0, CompleteCount = 15000, RewardItem = {1,110}, RewardQuantity = {10000,20}, GoType = 8}
  14. self.datas[5] = {ID = 5, Name = "龙王传说场获得50000魔石", CompleteType = 53, CompleteParam = 0, CompleteCount = 50000, RewardItem = {1,110}, RewardQuantity = {10000,30}, GoType = 8}
  15. end
  16. M_ActivityMayDayMissionCFG:init()