M_un_lock_battle.lua 771 B

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  1. M_un_lock_battle = {}
  2. function M_un_lock_battle:getData(key)
  3. if self.datas == nil then
  4. return nil
  5. end
  6. return self.datas[key]
  7. end
  8. function M_un_lock_battle:init()
  9. self.datas = {}
  10. self.datas[1001] = {ID = 1001, battle_type = 1, un_lock_magic = 1, demand = 100, prohibit = 3000000, use_magic = {1,10}, fish_wave = {4,6}, fish_scheme = "1,1|2,1|3,2|4,2|5,2|6,2"}
  11. self.datas[1002] = {ID = 1002, battle_type = 2, un_lock_magic = 11, demand = 2000, prohibit = 20000000, use_magic = {11,20}, fish_wave = {5,6}, fish_scheme = "1,1|2,1|3,2|4,2|5,2|6,2"}
  12. self.datas[1003] = {ID = 1003, battle_type = 3, un_lock_magic = 19, demand = 10000, prohibit = 0, use_magic = {19,30}, fish_wave = {6,8}, fish_scheme = "1,1|2,1|3,2|4,2|5,2|6,2|7,2|8,2"}
  13. end
  14. M_un_lock_battle:init()