M_ActivityMonsterItemWeightCFG.ts 1.0 KB

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  1. // Id:编号, ItemName:道具名称, ItemId:道具ID, Weight:权重
  2. export default class M_ActivityMonsterItemWeightCFG {
  3. private static data =
  4. {"1":{"Id":1,"ItemName":"水灵符","ItemId":247,"Weight":430}
  5. ,"2":{"Id":2,"ItemName":"火灵符","ItemId":248,"Weight":180}
  6. ,"3":{"Id":3,"ItemName":"雷灵符","ItemId":249,"Weight":110}
  7. ,"4":{"Id":4,"ItemName":"五行令其","ItemId":250,"Weight":100}
  8. ,"5":{"Id":5,"ItemName":"玲珑镜","ItemId":251,"Weight":90}
  9. ,"6":{"Id":6,"ItemName":"镇妖剑","ItemId":252,"Weight":60}
  10. ,"7":{"Id":7,"ItemName":"翻天印","ItemId":253,"Weight":20}
  11. ,"8":{"Id":8,"ItemName":"诛仙剑","ItemId":254,"Weight":10}
  12. ,"9":{"Id":9,"ItemName":"战天斧","ItemId":255,"Weight":0}
  13. }// Id:编号, ItemName:道具名称, ItemId:道具ID, Weight:权重
  14. static getData(key: any): any {
  15. if (key == null || key == undefined)
  16. return null;
  17. return this.data[key];
  18. }
  19. static getAllData(): any {
  20. return this.data;
  21. }
  22. }