M_skill.ts 1.2 KB

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  1. // ID:ID, hero_id:英雄ID, skill_leve:技能等级, bullet_num:子弹数量, bullet_radius:子弹半径, attack_distance:攻击距离, skill_des:技能描述
  2. export default class M_skill {
  3. private static data =
  4. {"1001":{"ID":1001,"hero_id":1001,"skill_leve":1,"bullet_num":1,"bullet_radius":2,"attack_distance":10,"skill_des":"扔出1把旋转大刀"}
  5. ,"1002":{"ID":1002,"hero_id":1001,"skill_leve":2,"bullet_num":2,"bullet_radius":2,"attack_distance":10,"skill_des":"扔出2把旋转大刀"}
  6. ,"1003":{"ID":1003,"hero_id":1001,"skill_leve":3,"bullet_num":4,"bullet_radius":2,"attack_distance":10,"skill_des":"扔出4把旋转大刀"}
  7. ,"1004":{"ID":1004,"hero_id":1001,"skill_leve":4,"bullet_num":8,"bullet_radius":2,"attack_distance":10,"skill_des":"扔出8把旋转大刀"}
  8. }// ID:ID, hero_id:英雄ID, skill_leve:技能等级, bullet_num:子弹数量, bullet_radius:子弹半径, attack_distance:攻击距离, skill_des:技能描述
  9. static getData(key: any): any {
  10. if (key == null || key == undefined)
  11. return null;
  12. return this.data[key];
  13. }
  14. static getAllData(): any {
  15. return this.data;
  16. }
  17. }