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- #pragma once
- #include <map>
- struct M_game_battle_fieldData
- {
- //ID
- int64_t mID;
- //怪物ID
- int64_t mmonster_id;
- //场地类型
- int mscene_type;
- //出场权重
- int mweight;
- //最大数量
- int mmax_num;
- //击杀次数
- std::vector<int> mkill_count;
- //魔币掉落概率(百分比)
- float maward_drop_prob;
- };
- class M_game_battle_field
- {
- public:
- private:
- static std::auto_ptr<M_game_battle_field> msSingleton;
- public:
- int GetCount();
- const M_game_battle_fieldData* GetData(int64_t ID);
- const std::map<int64_t, M_game_battle_fieldData>& GetMapData();
- void Load();
- void LoadLua();
- void Reload();
- static M_game_battle_field* GetSingleton();
- static void Release();
- private:
- std::map<int64_t, M_game_battle_fieldData> mMapData;
- };
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