M_game_battle_field.h 720 B

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  1. #pragma once
  2. #include <map>
  3. struct M_game_battle_fieldData
  4. {
  5. //ID
  6. int64_t mID;
  7. //怪物ID
  8. int64_t mmonster_id;
  9. //场地类型
  10. int mscene_type;
  11. //出场权重
  12. int mweight;
  13. //最大数量
  14. int mmax_num;
  15. //击杀次数
  16. std::vector<int> mkill_count;
  17. //魔币掉落概率(百分比)
  18. float maward_drop_prob;
  19. };
  20. class M_game_battle_field
  21. {
  22. public:
  23. private:
  24. static std::auto_ptr<M_game_battle_field> msSingleton;
  25. public:
  26. int GetCount();
  27. const M_game_battle_fieldData* GetData(int64_t ID);
  28. const std::map<int64_t, M_game_battle_fieldData>& GetMapData();
  29. void Load();
  30. void LoadLua();
  31. void Reload();
  32. static M_game_battle_field* GetSingleton();
  33. static void Release();
  34. private:
  35. std::map<int64_t, M_game_battle_fieldData> mMapData;
  36. };