M_game_level_config.h 592 B

12345678910111213141516171819202122232425262728293031
  1. #pragma once
  2. #include <map>
  3. struct M_game_level_configData
  4. {
  5. //ID
  6. int64_t mID;
  7. //等级
  8. int mleve;
  9. //所需经验
  10. int mup_exp;
  11. //同屏怪物数量
  12. int mmonster_num;
  13. };
  14. class M_game_level_config
  15. {
  16. public:
  17. private:
  18. static std::auto_ptr<M_game_level_config> msSingleton;
  19. public:
  20. int GetCount();
  21. const M_game_level_configData* GetData(int64_t ID);
  22. const std::map<int64_t, M_game_level_configData>& GetMapData();
  23. void Load();
  24. void LoadLua();
  25. void Reload();
  26. static M_game_level_config* GetSingleton();
  27. static void Release();
  28. private:
  29. std::map<int64_t, M_game_level_configData> mMapData;
  30. };