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- #pragma once
- #include <map>
- struct M_game_level_configData
- {
- //ID
- int64_t mID;
- //等级
- int mleve;
- //所需经验
- int mup_exp;
- //同屏怪物数量
- int mmonster_num;
- };
- class M_game_level_config
- {
- public:
- private:
- static std::auto_ptr<M_game_level_config> msSingleton;
- public:
- int GetCount();
- const M_game_level_configData* GetData(int64_t ID);
- const std::map<int64_t, M_game_level_configData>& GetMapData();
- void Load();
- void LoadLua();
- void Reload();
- static M_game_level_config* GetSingleton();
- static void Release();
- private:
- std::map<int64_t, M_game_level_configData> mMapData;
- };
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