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- #include "stdafx.h"
- #include "tinyxml2/tinyxml2.h"
- #include "LuaCfgHelper.h"
- #include <iostream>
- #include <boost/algorithm/string.hpp>
- #include "M_hero.h"
- std::auto_ptr<M_hero> M_hero::msSingleton(nullptr);
- int M_hero::GetCount()
- {
- return (int)mMapData.size();
- }
- const M_heroData* M_hero::GetData(int ID)
- {
- auto it = mMapData.find(ID);
- if (it != mMapData.end())
- {
- return &it->second;
- }
- return NULL;
- }
- const std::map<int, M_heroData>& M_hero::GetMapData()
- {
- return mMapData;
- }
- void M_hero::Load()
- {
- tinyxml2::XMLDocument xmlDoc;
- std::string content = FileUtils::getInstance()->getStringFromFile("Config/M_hero.xml");
- auto result = xmlDoc.Parse(content.c_str(), content.length());
- if (result != tinyxml2::XML_SUCCESS)
- {
- CCLOGERROR("Result:%d", result);
- CCASSERT(false, "result != tinyxml2::XML_SUCCESS");
- return;
- }
- auto root = xmlDoc.RootElement();
- if (root == NULL)
- {
- CCASSERT(false, "root == NULL");
- return;
- }
- auto element = root->FirstChildElement("Data");
- while (element != NULL)
- {
- M_heroData data;
- data.mID = element->IntAttribute("ID");
- data.mname = element->Attribute("name");
- data.mgrade_type = element->IntAttribute("grade_type");
- data.mdefault_have = element->IntAttribute("default_have");
- data.mskill_id = element->IntAttribute("skill_id");
- data.mattribute = element->IntAttribute("attribute");
- data.matk = element->IntAttribute("atk");
- data.micon = element->Attribute("icon");
- data.maspect = element->Attribute("aspect");
- data.mspeed = element->FloatAttribute("speed");
- data.mzoom_factor = element->FloatAttribute("zoom_factor");
- if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
- CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
- mMapData.insert(std::make_pair(data.mID, data));
- element = element->NextSiblingElement();
- }
- CCLOG("M_hero Loaded. Load Data:%u", mMapData.size());
- }
- void M_hero::LoadLua()
- {
- LuaEngine::getInstance()->executeScriptFile("config/M_hero");
- lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
- lua_getglobal(L, "M_hero");
- CCASSERT(lua_istable(L, -1) == 1, "is not table");
- lua_pushstring(L, "datas");
- lua_gettable(L, -2);
- CCASSERT(lua_istable(L, -1) == 1, "is not table");
- lua_pushnil(L);
- while(lua_next(L, 2))
- {
- CCASSERT(lua_istable(L, -1) == 1, "is not table");
- M_heroData data;
- LuaCfgHelper::readInt(L, "ID", data.mID);
- LuaCfgHelper::readString(L, "name", data.mname);
- LuaCfgHelper::readInt(L, "grade_type", data.mgrade_type);
- LuaCfgHelper::readInt(L, "default_have", data.mdefault_have);
- LuaCfgHelper::readInt(L, "skill_id", data.mskill_id);
- LuaCfgHelper::readInt(L, "attribute", data.mattribute);
- LuaCfgHelper::readInt(L, "atk", data.matk);
- LuaCfgHelper::readString(L, "icon", data.micon);
- LuaCfgHelper::readString(L, "aspect", data.maspect);
- LuaCfgHelper::readFloat(L, "speed", data.mspeed);
- LuaCfgHelper::readFloat(L, "zoom_factor", data.mzoom_factor);
- if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
- CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
- mMapData.insert(std::make_pair(data.mID, data));
- lua_pop(L, 1);
- }
- lua_settop(L, 0);
- CCLOG("M_hero Loaded. Load Data:%u", mMapData.size());
- }
- void M_hero::Reload()
- {
- mMapData.clear();
- Load();
- }
- M_hero* M_hero::GetSingleton()
- {
- if (msSingleton.get() == nullptr)
- {
- msSingleton.reset(new M_hero());
- }
- return msSingleton.get();
- }
- void M_hero::Release()
- {
- msSingleton.reset(nullptr);
- }
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