123456789101112131415161718192021222324252627282930313233343536373839404142434445 |
- #pragma once
- #include <map>
- struct M_heroData
- {
- //ID
- int mID;
- //英雄名称
- std::string mname;
- //英雄品质
- int mgrade_type;
- //默认拥有
- int mdefault_have;
- //技能
- int mskill_id;
- //属性
- int mattribute;
- //攻击力
- int matk;
- //英雄图标
- std::string micon;
- //英雄形象
- std::string maspect;
- //移动速度
- float mspeed;
- //缩放倍数
- float mzoom_factor;
- };
- class M_hero
- {
- public:
- private:
- static std::auto_ptr<M_hero> msSingleton;
- public:
- int GetCount();
- const M_heroData* GetData(int ID);
- const std::map<int, M_heroData>& GetMapData();
- void Load();
- void LoadLua();
- void Reload();
- static M_hero* GetSingleton();
- static void Release();
- private:
- std::map<int, M_heroData> mMapData;
- };
|