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- #pragma once
- #include <map>
- struct M_magic_array_configData
- {
- //ID
- int64_t mID;
- //等级
- int mlevel;
- //升级消耗(道具ID,数量)
- std::vector<int> mup_cost;
- //攻击消耗(道具ID,数量)
- std::vector<int> matk_cost;
- //解锁奖励(道具ID,数量)
- std::vector<int> mun_lock_award;
- //攻击
- int matk;
- //生命
- int mhp;
- //图标
- std::string micon;
- //魔导石掉落
- std::string mm_stone;
- //魔法石掉落(百分比)
- float mmgc_stone;
- };
- class M_magic_array_config
- {
- public:
- private:
- static std::auto_ptr<M_magic_array_config> msSingleton;
- public:
- int GetCount();
- const M_magic_array_configData* GetData(int64_t ID);
- const std::map<int64_t, M_magic_array_configData>& GetMapData();
- void Load();
- void LoadLua();
- void Reload();
- static M_magic_array_config* GetSingleton();
- static void Release();
- private:
- std::map<int64_t, M_magic_array_configData> mMapData;
- };
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