M_skill.h 638 B

123456789101112131415161718192021222324252627282930313233343536373839
  1. #pragma once
  2. #include <map>
  3. struct M_skillData
  4. {
  5. //ID
  6. int mID;
  7. //英雄ID
  8. int mhero_id;
  9. //技能等级
  10. int mskill_leve;
  11. //子弹数量
  12. int mbullet_num;
  13. //子弹半径
  14. int mbullet_radius;
  15. //攻击距离
  16. int mattack_distance;
  17. //攻击间隔
  18. float mattack_Interval;
  19. //技能描述
  20. std::string mskill_des;
  21. };
  22. class M_skill
  23. {
  24. public:
  25. private:
  26. static std::auto_ptr<M_skill> msSingleton;
  27. public:
  28. int GetCount();
  29. const M_skillData* GetData(int ID);
  30. const std::map<int, M_skillData>& GetMapData();
  31. void Load();
  32. void LoadLua();
  33. void Reload();
  34. static M_skill* GetSingleton();
  35. static void Release();
  36. private:
  37. std::map<int, M_skillData> mMapData;
  38. };