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- #include "stdafx.h"
- #include "tinyxml2/tinyxml2.h"
- #include "LuaCfgHelper.h"
- #include <iostream>
- #include <boost/algorithm/string.hpp>
- #include "M_un_lock_battle.h"
- std::auto_ptr<M_un_lock_battle> M_un_lock_battle::msSingleton(nullptr);
- int M_un_lock_battle::GetCount()
- {
- return (int)mMapData.size();
- }
- const M_un_lock_battleData* M_un_lock_battle::GetData(int64_t ID)
- {
- auto it = mMapData.find(ID);
- if (it != mMapData.end())
- {
- return &it->second;
- }
- return NULL;
- }
- const std::map<int64_t, M_un_lock_battleData>& M_un_lock_battle::GetMapData()
- {
- return mMapData;
- }
- void M_un_lock_battle::Load()
- {
- tinyxml2::XMLDocument xmlDoc;
- std::string content = FileUtils::getInstance()->getStringFromFile("Config/M_un_lock_battle.xml");
- auto result = xmlDoc.Parse(content.c_str(), content.length());
- if (result != tinyxml2::XML_SUCCESS)
- {
- CCLOGERROR("Result:%d", result);
- CCASSERT(false, "result != tinyxml2::XML_SUCCESS");
- return;
- }
- auto root = xmlDoc.RootElement();
- if (root == NULL)
- {
- CCASSERT(false, "root == NULL");
- return;
- }
- auto element = root->FirstChildElement("Data");
- while (element != NULL)
- {
- M_un_lock_battleData data;
- data.mbattle_type = element->IntAttribute("battle_type");
- data.mun_lock_magic = element->IntAttribute("un_lock_magic");
- data.mdemand = element->IntAttribute("demand");
- data.mprohibit = element->IntAttribute("prohibit");
- {
- const char* use_magic = element->Attribute("use_magic");
- std::vector<std::string> vecuse_magic;
- boost::split(vecuse_magic, use_magic, boost::is_any_of(","));
- int temp;
- for (unsigned int i = 0; i < vecuse_magic.size(); i++)
- {
- if (tinyxml2::XMLUtil::ToInt(vecuse_magic[i].c_str(), &temp))
- {
- data.muse_magic.push_back(temp);
- }
- }
- }
- {
- const char* fish_wave = element->Attribute("fish_wave");
- std::vector<std::string> vecfish_wave;
- boost::split(vecfish_wave, fish_wave, boost::is_any_of(","));
- int temp;
- for (unsigned int i = 0; i < vecfish_wave.size(); i++)
- {
- if (tinyxml2::XMLUtil::ToInt(vecfish_wave[i].c_str(), &temp))
- {
- data.mfish_wave.push_back(temp);
- }
- }
- }
- data.mfish_scheme = element->Attribute("fish_scheme");
- if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
- CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
- mMapData.insert(std::make_pair(data.mID, data));
- element = element->NextSiblingElement();
- }
- CCLOG("M_un_lock_battle Loaded. Load Data:%u", mMapData.size());
- }
- void M_un_lock_battle::LoadLua()
- {
- LuaEngine::getInstance()->executeScriptFile("config/M_un_lock_battle");
- lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
- lua_getglobal(L, "M_un_lock_battle");
- CCASSERT(lua_istable(L, -1) == 1, "is not table");
- lua_pushstring(L, "datas");
- lua_gettable(L, -2);
- CCASSERT(lua_istable(L, -1) == 1, "is not table");
- lua_pushnil(L);
- while(lua_next(L, 2))
- {
- CCASSERT(lua_istable(L, -1) == 1, "is not table");
- M_un_lock_battleData data;
- LuaCfgHelper::readInt(L, "battle_type", data.mbattle_type);
- LuaCfgHelper::readInt(L, "un_lock_magic", data.mun_lock_magic);
- LuaCfgHelper::readInt(L, "demand", data.mdemand);
- LuaCfgHelper::readInt(L, "prohibit", data.mprohibit);
- LuaCfgHelper::readVectorInt(L, "use_magic", data.muse_magic);
- LuaCfgHelper::readVectorInt(L, "fish_wave", data.mfish_wave);
- LuaCfgHelper::readString(L, "fish_scheme", data.mfish_scheme);
- if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
- CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
- mMapData.insert(std::make_pair(data.mID, data));
- lua_pop(L, 1);
- }
- lua_settop(L, 0);
- CCLOG("M_un_lock_battle Loaded. Load Data:%u", mMapData.size());
- }
- void M_un_lock_battle::Reload()
- {
- mMapData.clear();
- Load();
- }
- M_un_lock_battle* M_un_lock_battle::GetSingleton()
- {
- if (msSingleton.get() == nullptr)
- {
- msSingleton.reset(new M_un_lock_battle());
- }
- return msSingleton.get();
- }
- void M_un_lock_battle::Release()
- {
- msSingleton.reset(nullptr);
- }
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