M_game_level_config.h 644 B

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  1. #pragma once
  2. #include <boost/unordered_map.hpp>
  3. #include <vector>
  4. struct M_game_level_configData
  5. {
  6. //ID
  7. int64_t mID;
  8. //等级
  9. int mleve;
  10. //所需经验
  11. int mup_exp;
  12. //同屏怪物数量
  13. int mmonster_num;
  14. };
  15. class M_game_level_config
  16. {
  17. public:
  18. private:
  19. static std::auto_ptr<M_game_level_config> msSingleton;
  20. public:
  21. int GetCount();
  22. const M_game_level_configData* GetData(int64_t ID);
  23. boost::unordered_map<int64_t, M_game_level_configData>& GetMapData();
  24. void Reload();
  25. void Load(const std::string& path);
  26. void Load();
  27. static M_game_level_config* GetSingleton();
  28. private:
  29. boost::unordered_map<int64_t, M_game_level_configData> mMapData;
  30. };