Fish_SoundCFG.h 686 B

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  1. #pragma once
  2. #include <boost/unordered_map.hpp>
  3. #include <vector>
  4. struct Fish_SoundCFGData
  5. {
  6. //声音ID
  7. int mSoundID;
  8. //声音名字
  9. std::string mSoundName;
  10. //声音路径
  11. std::string mSoundPath;
  12. //声音时间
  13. int mSoundTime;
  14. //声音类型
  15. int mSoundType;
  16. //声音优先级
  17. int mSoundPriority;
  18. };
  19. class Fish_SoundCFG
  20. {
  21. public:
  22. private:
  23. static std::auto_ptr<Fish_SoundCFG> msSingleton;
  24. public:
  25. int GetCount();
  26. const Fish_SoundCFGData* GetData(int SoundID);
  27. boost::unordered_map<int, Fish_SoundCFGData>& GetMapData();
  28. void Reload();
  29. void Load(const std::string& path);
  30. void Load();
  31. static Fish_SoundCFG* GetSingleton();
  32. private:
  33. boost::unordered_map<int, Fish_SoundCFGData> mMapData;
  34. };