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- #include "stdafx.h"
- #include "tinyxml2/tinyxml2.h"
- #include "LuaCfgHelper.h"
- #include <iostream>
- #include <boost/algorithm/string.hpp>
- #include "Fish_TurretCFG.h"
- std::auto_ptr<Fish_TurretCFG> Fish_TurretCFG::msSingleton(nullptr);
- int Fish_TurretCFG::GetCount()
- {
- return (int)mMapData.size();
- }
- const Fish_TurretCFGData* Fish_TurretCFG::GetData(int ID)
- {
- auto it = mMapData.find(ID);
- if (it != mMapData.end())
- {
- return &it->second;
- }
- return NULL;
- }
- const std::map<int, Fish_TurretCFGData>& Fish_TurretCFG::GetMapData()
- {
- return mMapData;
- }
- void Fish_TurretCFG::Load()
- {
- tinyxml2::XMLDocument xmlDoc;
- std::string content = FileUtils::getInstance()->getStringFromFile("Config/Fish_TurretCFG.xml");
- auto result = xmlDoc.Parse(content.c_str(), content.length());
- if (result != tinyxml2::XML_SUCCESS)
- {
- CCLOGERROR("Result:%d", result);
- CCASSERT(false, "result != tinyxml2::XML_SUCCESS");
- return;
- }
- auto root = xmlDoc.RootElement();
- if (root == NULL)
- {
- CCASSERT(false, "root == NULL");
- return;
- }
- auto element = root->FirstChildElement("Data");
- while (element != NULL)
- {
- Fish_TurretCFGData data;
- data.mID = element->IntAttribute("ID");
- data.mName = element->Attribute("Name");
- data.mResType = element->IntAttribute("ResType");
- data.mResName = element->Attribute("ResName");
- data.mVipLevel = element->IntAttribute("VipLevel");
- data.mColor = element->IntAttribute("Color");
- data.mSoundID = element->IntAttribute("SoundID");
- data.mFireEffectID = element->IntAttribute("FireEffectID");
- data.mEffectOffsetY = element->IntAttribute("EffectOffsetY");
- data.mOffsetY = element->IntAttribute("OffsetY");
- data.mFireOffsetY = element->IntAttribute("FireOffsetY");
- if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
- CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
- mMapData.insert(std::make_pair(data.mID, data));
- element = element->NextSiblingElement();
- }
- CCLOG("Fish_TurretCFG Loaded. Load Data:%u", mMapData.size());
- }
- void Fish_TurretCFG::LoadLua()
- {
- LuaEngine::getInstance()->executeScriptFile("config/Fish_TurretCFG");
- lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
- lua_getglobal(L, "Fish_TurretCFG");
- CCASSERT(lua_istable(L, -1) == 1, "is not table");
- lua_pushstring(L, "datas");
- lua_gettable(L, -2);
- CCASSERT(lua_istable(L, -1) == 1, "is not table");
- lua_pushnil(L);
- while(lua_next(L, 2))
- {
- CCASSERT(lua_istable(L, -1) == 1, "is not table");
- Fish_TurretCFGData data;
- LuaCfgHelper::readInt(L, "ID", data.mID);
- LuaCfgHelper::readString(L, "Name", data.mName);
- LuaCfgHelper::readInt(L, "ResType", data.mResType);
- LuaCfgHelper::readString(L, "ResName", data.mResName);
- LuaCfgHelper::readInt(L, "VipLevel", data.mVipLevel);
- LuaCfgHelper::readInt(L, "Color", data.mColor);
- LuaCfgHelper::readInt(L, "SoundID", data.mSoundID);
- LuaCfgHelper::readInt(L, "FireEffectID", data.mFireEffectID);
- LuaCfgHelper::readInt(L, "EffectOffsetY", data.mEffectOffsetY);
- LuaCfgHelper::readInt(L, "OffsetY", data.mOffsetY);
- LuaCfgHelper::readInt(L, "FireOffsetY", data.mFireOffsetY);
- if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
- CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
- mMapData.insert(std::make_pair(data.mID, data));
- lua_pop(L, 1);
- }
- lua_settop(L, 0);
- CCLOG("Fish_TurretCFG Loaded. Load Data:%u", mMapData.size());
- }
- void Fish_TurretCFG::Reload()
- {
- mMapData.clear();
- Load();
- }
- Fish_TurretCFG* Fish_TurretCFG::GetSingleton()
- {
- if (msSingleton.get() == nullptr)
- {
- msSingleton.reset(new Fish_TurretCFG());
- }
- return msSingleton.get();
- }
- void Fish_TurretCFG::Release()
- {
- msSingleton.reset(nullptr);
- }
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