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- #pragma once
- #include <map>
- struct Fish_TurretSkillWingData
- {
- //编号
- int mID;
- //技能ID
- int mSkillId;
- //技能描述
- std::string mSkillDesc;
- //初始数值
- int mValue;
- //对应数值
- int mValueShu;
- //技能图标资源
- std::string mSkillResources;
- //升级加成
- int mAddValue;
- //最高加成次数
- int mTopValue;
- };
- class Fish_TurretSkillWing
- {
- public:
- private:
- static std::auto_ptr<Fish_TurretSkillWing> msSingleton;
- public:
- int GetCount();
- const Fish_TurretSkillWingData* GetData(int ID);
- const std::map<int, Fish_TurretSkillWingData>& GetMapData();
- void Load();
- void LoadLua();
- void Reload();
- static Fish_TurretSkillWing* GetSingleton();
- static void Release();
- private:
- std::map<int, Fish_TurretSkillWingData> mMapData;
- };
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