Fish_TurretWingCFG.cpp 5.0 KB

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  1. #include "stdafx.h"
  2. #include "tinyxml2/tinyxml2.h"
  3. #include "LuaCfgHelper.h"
  4. #include <iostream>
  5. #include <boost/algorithm/string.hpp>
  6. #include "Fish_TurretWingCFG.h"
  7. std::auto_ptr<Fish_TurretWingCFG> Fish_TurretWingCFG::msSingleton(nullptr);
  8. int Fish_TurretWingCFG::GetCount()
  9. {
  10. return (int)mMapData.size();
  11. }
  12. const Fish_TurretWingCFGData* Fish_TurretWingCFG::GetData(int ID)
  13. {
  14. auto it = mMapData.find(ID);
  15. if (it != mMapData.end())
  16. {
  17. return &it->second;
  18. }
  19. return NULL;
  20. }
  21. const std::map<int, Fish_TurretWingCFGData>& Fish_TurretWingCFG::GetMapData()
  22. {
  23. return mMapData;
  24. }
  25. void Fish_TurretWingCFG::Load()
  26. {
  27. tinyxml2::XMLDocument xmlDoc;
  28. std::string content = FileUtils::getInstance()->getStringFromFile("Config/Fish_TurretWingCFG.xml");
  29. auto result = xmlDoc.Parse(content.c_str(), content.length());
  30. if (result != tinyxml2::XML_SUCCESS)
  31. {
  32. CCLOGERROR("Result:%d", result);
  33. CCASSERT(false, "result != tinyxml2::XML_SUCCESS");
  34. return;
  35. }
  36. auto root = xmlDoc.RootElement();
  37. if (root == NULL)
  38. {
  39. CCASSERT(false, "root == NULL");
  40. return;
  41. }
  42. auto element = root->FirstChildElement("Data");
  43. while (element != NULL)
  44. {
  45. Fish_TurretWingCFGData data;
  46. data.mID = element->IntAttribute("ID");
  47. data.mName = element->Attribute("Name");
  48. {
  49. const char* EffectType = element->Attribute("EffectType");
  50. std::vector<std::string> vecEffectType;
  51. boost::split(vecEffectType, EffectType, boost::is_any_of(","));
  52. int temp;
  53. for (unsigned int i = 0; i < vecEffectType.size(); i++)
  54. {
  55. if (tinyxml2::XMLUtil::ToInt(vecEffectType[i].c_str(), &temp))
  56. {
  57. data.mEffectType.push_back(temp);
  58. }
  59. }
  60. }
  61. data.mWingRES = element->Attribute("WingRES");
  62. {
  63. const char* ItemID = element->Attribute("ItemID");
  64. std::vector<std::string> vecItemID;
  65. boost::split(vecItemID, ItemID, boost::is_any_of(","));
  66. int temp;
  67. for (unsigned int i = 0; i < vecItemID.size(); i++)
  68. {
  69. if (tinyxml2::XMLUtil::ToInt(vecItemID[i].c_str(), &temp))
  70. {
  71. data.mItemID.push_back(temp);
  72. }
  73. }
  74. }
  75. data.mRoute = element->IntAttribute("Route");
  76. data.mTopLevel = element->IntAttribute("TopLevel");
  77. data.mLvUpItem = element->IntAttribute("LvUpItem");
  78. data.mLvUpCount = element->IntAttribute("LvUpCount");
  79. data.mRandItem = element->IntAttribute("RandItem");
  80. data.mRandItemCount = element->IntAttribute("RandItemCount");
  81. {
  82. const char* ResetReturnCount = element->Attribute("ResetReturnCount");
  83. std::vector<std::string> vecResetReturnCount;
  84. boost::split(vecResetReturnCount, ResetReturnCount, boost::is_any_of(","));
  85. int temp;
  86. for (unsigned int i = 0; i < vecResetReturnCount.size(); i++)
  87. {
  88. if (tinyxml2::XMLUtil::ToInt(vecResetReturnCount[i].c_str(), &temp))
  89. {
  90. data.mResetReturnCount.push_back(temp);
  91. }
  92. }
  93. }
  94. data.mResetValue = element->IntAttribute("ResetValue");
  95. if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
  96. CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
  97. mMapData.insert(std::make_pair(data.mID, data));
  98. element = element->NextSiblingElement();
  99. }
  100. CCLOG("Fish_TurretWingCFG Loaded. Load Data:%u", mMapData.size());
  101. }
  102. void Fish_TurretWingCFG::LoadLua()
  103. {
  104. LuaEngine::getInstance()->executeScriptFile("config/Fish_TurretWingCFG");
  105. lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState();
  106. lua_getglobal(L, "Fish_TurretWingCFG");
  107. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  108. lua_pushstring(L, "datas");
  109. lua_gettable(L, -2);
  110. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  111. lua_pushnil(L);
  112. while(lua_next(L, 2))
  113. {
  114. CCASSERT(lua_istable(L, -1) == 1, "is not table");
  115. Fish_TurretWingCFGData data;
  116. LuaCfgHelper::readInt(L, "ID", data.mID);
  117. LuaCfgHelper::readString(L, "Name", data.mName);
  118. LuaCfgHelper::readVectorInt(L, "EffectType", data.mEffectType);
  119. LuaCfgHelper::readString(L, "WingRES", data.mWingRES);
  120. LuaCfgHelper::readVectorInt(L, "ItemID", data.mItemID);
  121. LuaCfgHelper::readInt(L, "Route", data.mRoute);
  122. LuaCfgHelper::readInt(L, "TopLevel", data.mTopLevel);
  123. LuaCfgHelper::readInt(L, "LvUpItem", data.mLvUpItem);
  124. LuaCfgHelper::readInt(L, "LvUpCount", data.mLvUpCount);
  125. LuaCfgHelper::readInt(L, "RandItem", data.mRandItem);
  126. LuaCfgHelper::readInt(L, "RandItemCount", data.mRandItemCount);
  127. LuaCfgHelper::readVectorInt(L, "ResetReturnCount", data.mResetReturnCount);
  128. LuaCfgHelper::readInt(L, "ResetValue", data.mResetValue);
  129. if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl;
  130. CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists");
  131. mMapData.insert(std::make_pair(data.mID, data));
  132. lua_pop(L, 1);
  133. }
  134. lua_settop(L, 0);
  135. CCLOG("Fish_TurretWingCFG Loaded. Load Data:%u", mMapData.size());
  136. }
  137. void Fish_TurretWingCFG::Reload()
  138. {
  139. mMapData.clear();
  140. Load();
  141. }
  142. Fish_TurretWingCFG* Fish_TurretWingCFG::GetSingleton()
  143. {
  144. if (msSingleton.get() == nullptr)
  145. {
  146. msSingleton.reset(new Fish_TurretWingCFG());
  147. }
  148. return msSingleton.get();
  149. }
  150. void Fish_TurretWingCFG::Release()
  151. {
  152. msSingleton.reset(nullptr);
  153. }