Odds2_Buff.h 820 B

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  1. #pragma once
  2. #include <map>
  3. struct Odds2_BuffData
  4. {
  5. //BuffID
  6. int mBuffID;
  7. //充值大于多少去掉buff
  8. int mThreshold;
  9. //效果
  10. int mBuffEffect;
  11. //Buff获得区间最小值
  12. int mBuffEffectMin;
  13. //Buff获得区间最大值
  14. int mBuffEffectMax;
  15. //隐藏池获得区间最小值
  16. int mBuffInviMin;
  17. //隐藏池获得区间最大值
  18. int mBuffInviMax;
  19. //特殊鱼充值buff获得区间最小值
  20. int mSpecialFishMin;
  21. //特殊鱼充值buff获得区间最大值
  22. int mSpecialFishMax;
  23. //发炮次数
  24. int mBuffCount;
  25. };
  26. class Odds2_Buff
  27. {
  28. public:
  29. private:
  30. static std::auto_ptr<Odds2_Buff> msSingleton;
  31. public:
  32. int GetCount();
  33. const Odds2_BuffData* GetData(int BuffID);
  34. const std::map<int, Odds2_BuffData>& GetMapData();
  35. void Load();
  36. void LoadLua();
  37. void Reload();
  38. static Odds2_Buff* GetSingleton();
  39. static void Release();
  40. private:
  41. std::map<int, Odds2_BuffData> mMapData;
  42. };