Fish_ActivityKillCrabLifeValueCFG.h 838 B

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  1. #pragma once
  2. #include <boost/unordered_map.hpp>
  3. #include <vector>
  4. struct Fish_ActivityKillCrabLifeValueCFGData
  5. {
  6. //ID,1作为第一个生命值
  7. int mID;
  8. //生命值
  9. int mLifeValue;
  10. //奖励道具(对应M_itemcfg中的道具ID)
  11. std::vector<int> mRewardItem;
  12. //奖励道具数量
  13. std::vector<int> mRewardCount;
  14. //下个生命值ID
  15. int mNextLife;
  16. };
  17. class Fish_ActivityKillCrabLifeValueCFG
  18. {
  19. public:
  20. private:
  21. static std::auto_ptr<Fish_ActivityKillCrabLifeValueCFG> msSingleton;
  22. public:
  23. int GetCount();
  24. const Fish_ActivityKillCrabLifeValueCFGData* GetData(int ID);
  25. boost::unordered_map<int, Fish_ActivityKillCrabLifeValueCFGData>& GetMapData();
  26. void Reload();
  27. void Load(const std::string& path);
  28. void Load();
  29. static Fish_ActivityKillCrabLifeValueCFG* GetSingleton();
  30. private:
  31. boost::unordered_map<int, Fish_ActivityKillCrabLifeValueCFGData> mMapData;
  32. };