Fish_GiantSharkBomber.h 938 B

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  1. #pragma once
  2. #include <boost/unordered_map.hpp>
  3. #include <vector>
  4. struct Fish_GiantSharkBomberData
  5. {
  6. //ID
  7. int mID;
  8. //名称
  9. std::string mName;
  10. //消耗能量数
  11. int mConsumeEnergy;
  12. //金币轰炸消耗金币
  13. int mGoldBombardment;
  14. //权重
  15. std::vector<int> mGoldWeight;
  16. //金币浮动
  17. std::vector<int> mGoldFloat;
  18. //积分权重
  19. std::vector<int> mPointWeight;
  20. //普通积分浮动
  21. std::vector<int> mPointFloat;
  22. //积分权重
  23. std::vector<int> mGiftPointWeight;
  24. //礼包积分浮动
  25. std::vector<int> mGiftPointFloat;
  26. };
  27. class Fish_GiantSharkBomber
  28. {
  29. public:
  30. private:
  31. static std::auto_ptr<Fish_GiantSharkBomber> msSingleton;
  32. public:
  33. int GetCount();
  34. const Fish_GiantSharkBomberData* GetData(int ID);
  35. boost::unordered_map<int, Fish_GiantSharkBomberData>& GetMapData();
  36. void Reload();
  37. void Load(const std::string& path);
  38. void Load();
  39. static Fish_GiantSharkBomber* GetSingleton();
  40. private:
  41. boost::unordered_map<int, Fish_GiantSharkBomberData> mMapData;
  42. };