Fish_GiantSharkBomber.lua 1.0 KB

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  1. Fish_GiantSharkBomber = {}
  2. function Fish_GiantSharkBomber:getData(key)
  3. if self.datas == nil then
  4. return nil
  5. end
  6. return self.datas[key]
  7. end
  8. function Fish_GiantSharkBomber:init()
  9. self.datas = {}
  10. self.datas[1] = {ID = 1, Name = "普通轰炸机", ConsumeEnergy = 10, GoldBombardment = 250000, GoldWeight = {150,300,390,100,50,10}, GoldFloat = {120000,150000,170000,200000,200000,300000,300000,350000,350000,600000,600000,1000000}, PointWeight = {20,55,25}, PointFloat = {2400,2800,2800,3100,3100,3300}, GiftPointWeight = {20,50,30}, GiftPointFloat = {2400,3000,3000,3200,3200,3400}}
  11. self.datas[2] = {ID = 2, Name = "黄金轰炸机", ConsumeEnergy = 55, GoldBombardment = 1350000, GoldWeight = {70,100,335,430,50,10,5}, GoldFloat = {700000,900000,900000,1200000,1200000,1300000,1300000,1400000,1400000,2000000,2000000,3000000,3000000,5000000}, PointWeight = {20,55,25}, PointFloat = {2500,3000,3000,3200,3200,3400}, GiftPointWeight = {20,50,30}, GiftPointFloat = {2500,3000,3000,3200,3200,3440}}
  12. end
  13. Fish_GiantSharkBomber:init()