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- Odds2_Info = {}
- function Odds2_Info:getData(key)
- if self.datas == nil then
- return nil
- end
- return self.datas[key]
- end
- function Odds2_Info:init()
- self.datas = {}
- self.datas["MinOdds"] = {Key = "MinOdds", Value = 2000}
- self.datas["MaxOdds"] = {Key = "MaxOdds", Value = 30000}
- self.datas["RollCall"] = {Key = "RollCall", Value = 2}
- self.datas["CheckProfitLower"] = {Key = "CheckProfitLower", Value = 90}
- self.datas["CheckProfitUpper"] = {Key = "CheckProfitUpper", Value = 240}
- self.datas["PlayerBuffLimit"] = {Key = "PlayerBuffLimit", Value = -2500}
- self.datas["PlayerBuffRate"] = {Key = "PlayerBuffRate", Value = 4}
- self.datas["PlayerBuffX"] = {Key = "PlayerBuffX", Value = 1000}
- self.datas["PlayerBuffY"] = {Key = "PlayerBuffY", Value = 500}
- self.datas["PlayerBuffZ"] = {Key = "PlayerBuffZ", Value = 100000}
- self.datas["SpeedLower"] = {Key = "SpeedLower", Value = 6000}
- self.datas["SpeedUpper"] = {Key = "SpeedUpper", Value = 8000}
- self.datas["ShotgunLower"] = {Key = "ShotgunLower", Value = 1}
- self.datas["ShotgunUpper"] = {Key = "ShotgunUpper", Value = 2}
- self.datas["ResetTime"] = {Key = "ResetTime", Value = 10}
- self.datas["SkillLower"] = {Key = "SkillLower", Value = 1}
- self.datas["SkillUpper"] = {Key = "SkillUpper", Value = 2}
- self.datas["SkillRate"] = {Key = "SkillRate", Value = 10}
- self.datas["LaserAddLower"] = {Key = "LaserAddLower", Value = 1}
- self.datas["LaserAddUpper"] = {Key = "LaserAddUpper", Value = 2}
- self.datas["LaserReduceLower"] = {Key = "LaserReduceLower", Value = -2}
- self.datas["LaserReduceUpper"] = {Key = "LaserReduceUpper", Value = -1}
- self.datas["FormationAddLower"] = {Key = "FormationAddLower", Value = 0}
- self.datas["FormationAddUpper"] = {Key = "FormationAddUpper", Value = 0}
- self.datas["FormationReduceLower"] = {Key = "FormationReduceLower", Value = 0}
- self.datas["FormationReduceUpper"] = {Key = "FormationReduceUpper", Value = 0}
- self.datas["NewPlayerDay"] = {Key = "NewPlayerDay", Value = 2}
- self.datas["NewPlayerHitCount"] = {Key = "NewPlayerHitCount", Value = 5000}
- self.datas["NewPlayerMaxLevel"] = {Key = "NewPlayerMaxLevel", Value = 16}
- self.datas["NewPlayerBuffMax"] = {Key = "NewPlayerBuffMax", Value = 20000}
- self.datas["NewPlayerBuff"] = {Key = "NewPlayerBuff", Value = 109}
- self.datas["NewPlayerProbability"] = {Key = "NewPlayerProbability", Value = 1}
- self.datas["VIPProbability"] = {Key = "VIPProbability", Value = 1}
- self.datas["NetBase"] = {Key = "NetBase", Value = -5000}
- self.datas["NetRate"] = {Key = "NetRate", Value = -1000}
- self.datas["OpenLog"] = {Key = "OpenLog", Value = 0}
- self.datas["BossRate"] = {Key = "BossRate", Value = 2}
- self.datas["BossBullet"] = {Key = "BossBullet", Value = -1000}
- self.datas["SleepRandX"] = {Key = "SleepRandX", Value = 0}
- self.datas["SleepRandY"] = {Key = "SleepRandY", Value = 0}
- self.datas["BuffNoBuffNormal"] = {Key = "BuffNoBuffNormal", Value = 9872}
- self.datas["BuffNoBuffHell"] = {Key = "BuffNoBuffHell", Value = 64}
- self.datas["BuffNobuffHeaven"] = {Key = "BuffNobuffHeaven", Value = 64}
- self.datas["BuffNewPlayerNormal"] = {Key = "BuffNewPlayerNormal", Value = 2939}
- self.datas["BufNewPlayerHell"] = {Key = "BufNewPlayerHell", Value = 32}
- self.datas["BuffNewPlayerHeaven"] = {Key = "BuffNewPlayerHeaven", Value = 7029}
- self.datas["BuffChargeNormal"] = {Key = "BuffChargeNormal", Value = 2971}
- self.datas["BuffChargeHell"] = {Key = "BuffChargeHell", Value = 0}
- self.datas["BuffRoundNumber"] = {Key = "BuffRoundNumber", Value = 30}
- self.datas["BuffUnluckyMax"] = {Key = "BuffUnluckyMax", Value = 15}
- self.datas["BuffUnluckyAver"] = {Key = "BuffUnluckyAver", Value = 9}
- self.datas["BuffUnluckyMin"] = {Key = "BuffUnluckyMin", Value = 3}
- self.datas["BuffLuckyMax"] = {Key = "BuffLuckyMax", Value = 24}
- self.datas["BuffLuckyMin"] = {Key = "BuffLuckyMin", Value = 13}
- self.datas["FlushPlayerEarnRate"] = {Key = "FlushPlayerEarnRate", Value = 2500}
- self.datas["PlayerEarnRateStart"] = {Key = "PlayerEarnRateStart", Value = 300}
- self.datas["AbandoneBulletsRate"] = {Key = "AbandoneBulletsRate", Value = 110}
- self.datas["LotteryPRA"] = {Key = "LotteryPRA", Value = 4}
- self.datas["LotteryPRB"] = {Key = "LotteryPRB", Value = 10}
- self.datas["LotteryPRC"] = {Key = "LotteryPRC", Value = 400}
- self.datas["LotteryPRE"] = {Key = "LotteryPRE", Value = 100}
- self.datas["LotteryFishUpperLimit"] = {Key = "LotteryFishUpperLimit", Value = 800}
- self.datas["LotteryFishLowerLimit"] = {Key = "LotteryFishLowerLimit", Value = 2}
- self.datas["BaseChipMid"] = {Key = "BaseChipMid", Value = 1300}
- self.datas["ChipMidNewReturn"] = {Key = "ChipMidNewReturn", Value = 1400}
- self.datas["ChipMidNorReturn"] = {Key = "ChipMidNorReturn", Value = 900}
- self.datas["ChipLimit"] = {Key = "ChipLimit", Value = 2400}
- self.datas["ChipLimitNewReturn"] = {Key = "ChipLimitNewReturn", Value = 2100}
- self.datas["ChipLimitNorReturn"] = {Key = "ChipLimitNorReturn", Value = 1400}
- self.datas["ChipRechargeLine"] = {Key = "ChipRechargeLine", Value = 52}
- self.datas["PlayerChargePower"] = {Key = "PlayerChargePower", Value = 90733}
- self.datas["ProtectLevel"] = {Key = "ProtectLevel", Value = 15}
- self.datas["ProtectLottery"] = {Key = "ProtectLottery", Value = 230}
- self.datas["ProtectA"] = {Key = "ProtectA", Value = 36}
- self.datas["ProtectB"] = {Key = "ProtectB", Value = 25}
- self.datas["ProtectC"] = {Key = "ProtectC", Value = 120}
- self.datas["ChristmasAct_C"] = {Key = "ChristmasAct_C", Value = 4}
- self.datas["ChristmasAct_D"] = {Key = "ChristmasAct_D", Value = 2000}
- self.datas["InvRecharge.C0"] = {Key = "InvRecharge.C0", Value = 2}
- self.datas["InvRecharge.D"] = {Key = "InvRecharge.D", Value = 300}
- self.datas["InvRecharge.A"] = {Key = "InvRecharge.A", Value = 600}
- self.datas["InvRecharge.E"] = {Key = "InvRecharge.E", Value = 50}
- self.datas["InvRecharge.B"] = {Key = "InvRecharge.B", Value = 1000}
- self.datas["JJCRotobStateChangeTH"] = {Key = "JJCRotobStateChangeTH", Value = 50}
- self.datas["TFA"] = {Key = "TFA", Value = 10000}
- self.datas["BuffRoundHit"] = {Key = "BuffRoundHit", Value = 600}
- self.datas["BuffChargeHeaven"] = {Key = "BuffChargeHeaven", Value = 8100}
- self.datas["NewBuffChargeHeaven"] = {Key = "NewBuffChargeHeaven", Value = 7029}
- self.datas["NewBuffRoundHit"] = {Key = "NewBuffRoundHit", Value = 600}
- self.datas["NewProtectMultiple"] = {Key = "NewProtectMultiple", Value = 300}
- self.datas["NewProtectBullet"] = {Key = "NewProtectBullet", Value = 20000}
- self.datas["NewptotectMoney"] = {Key = "NewptotectMoney", Value = 200000}
- self.datas["AbandoneBulletsScore"] = {Key = "AbandoneBulletsScore", Value = 45}
- self.datas["HideSignNumber"] = {Key = "HideSignNumber", Value = 15}
- self.datas["HidebankruptcyCondition"] = {Key = "HidebankruptcyCondition", Value = 50}
- self.datas["HidebankruptcyCondition1"] = {Key = "HidebankruptcyCondition1", Value = 20}
- self.datas["HidebankruptcyNumber"] = {Key = "HidebankruptcyNumber", Value = 20}
- self.datas["HidebankruptcyPercentage"] = {Key = "HidebankruptcyPercentage", Value = 20}
- self.datas["HideRestrictiveConditions"] = {Key = "HideRestrictiveConditions", Value = 10000}
- self.datas["NoviceBullet"] = {Key = "NoviceBullet", Value = 200}
- self.datas["NoviceProbability"] = {Key = "NoviceProbability", Value = 30}
- self.datas["NoviceRechargeBullet"] = {Key = "NoviceRechargeBullet", Value = 200}
- self.datas["NovicesRecharge"] = {Key = "NovicesRecharge", Value = 30}
- end
- Odds2_Info:init()
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