M_game_battle_field.h 772 B

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  1. #pragma once
  2. #include <boost/unordered_map.hpp>
  3. #include <vector>
  4. struct M_game_battle_fieldData
  5. {
  6. //ID
  7. int64_t mID;
  8. //怪物ID
  9. int64_t mmonster_id;
  10. //场地类型
  11. int mscene_type;
  12. //出场权重
  13. int mweight;
  14. //最大数量
  15. int mmax_num;
  16. //击杀次数
  17. std::vector<int> mkill_count;
  18. //魔币掉落概率(百分比)
  19. float maward_drop_prob;
  20. };
  21. class M_game_battle_field
  22. {
  23. public:
  24. private:
  25. static std::auto_ptr<M_game_battle_field> msSingleton;
  26. public:
  27. int GetCount();
  28. const M_game_battle_fieldData* GetData(int64_t ID);
  29. boost::unordered_map<int64_t, M_game_battle_fieldData>& GetMapData();
  30. void Reload();
  31. void Load(const std::string& path);
  32. void Load();
  33. static M_game_battle_field* GetSingleton();
  34. private:
  35. boost::unordered_map<int64_t, M_game_battle_fieldData> mMapData;
  36. };