M_ActivityMayDayWarriorCFG.h 1.0 KB

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  1. #pragma once
  2. #include <map>
  3. struct M_ActivityMayDayWarriorCFGData
  4. {
  5. //任务ID
  6. int mID;
  7. //名字
  8. std::string mName;
  9. //任务类型
  10. int mCompleteType;
  11. //特殊参数,填0不生效。对任务捕获指定鱼需要填写
  12. std::vector<int> mCompleteParam;
  13. //完成计数
  14. int mCompleteCount;
  15. //普通奖励
  16. std::vector<int> mOrdinaryReward;
  17. //普通奖励数量
  18. std::vector<int> mOrdinaryQuantity;
  19. //豪华奖励
  20. std::vector<int> mLuxuryReward;
  21. //豪华奖励数量
  22. std::vector<int> mLuxuryQuantity;
  23. //至尊奖励
  24. std::vector<int> mSupremeReward;
  25. //至尊奖励数量
  26. std::vector<int> mSupremeQuantity;
  27. //前往类型
  28. int mGoType;
  29. };
  30. class M_ActivityMayDayWarriorCFG
  31. {
  32. public:
  33. private:
  34. static std::auto_ptr<M_ActivityMayDayWarriorCFG> msSingleton;
  35. public:
  36. int GetCount();
  37. const M_ActivityMayDayWarriorCFGData* GetData(int ID);
  38. const std::map<int, M_ActivityMayDayWarriorCFGData>& GetMapData();
  39. void Load();
  40. void LoadLua();
  41. void Reload();
  42. static M_ActivityMayDayWarriorCFG* GetSingleton();
  43. static void Release();
  44. private:
  45. std::map<int, M_ActivityMayDayWarriorCFGData> mMapData;
  46. };