M_DailyQuestRewardCFG.h 633 B

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  1. #pragma once
  2. #include <map>
  3. struct M_DailyQuestRewardCFGData
  4. {
  5. //编号
  6. int mID;
  7. //所需积分
  8. int mNeedScore;
  9. //奖励物品ID
  10. std::vector<int> mRewardItem;
  11. //奖励物品数量
  12. std::vector<int> mRewardCount;
  13. };
  14. class M_DailyQuestRewardCFG
  15. {
  16. public:
  17. private:
  18. static std::auto_ptr<M_DailyQuestRewardCFG> msSingleton;
  19. public:
  20. int GetCount();
  21. const M_DailyQuestRewardCFGData* GetData(int ID);
  22. const std::map<int, M_DailyQuestRewardCFGData>& GetMapData();
  23. void Load();
  24. void LoadLua();
  25. void Reload();
  26. static M_DailyQuestRewardCFG* GetSingleton();
  27. static void Release();
  28. private:
  29. std::map<int, M_DailyQuestRewardCFGData> mMapData;
  30. };