M_ShieldGame.h 561 B

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  1. #pragma once
  2. #include <map>
  3. struct M_ShieldGameData
  4. {
  5. //ÇþµÀID
  6. int mChannelID;
  7. // ÌØÊ⿪·ÅÏÞÖÆÓÎÏ·
  8. std::vector<int> mGameList;
  9. //²¶ÓãµÈ¼¶ÏÞÖÆ
  10. std::vector<int> mOpenLvList;
  11. };
  12. class M_ShieldGame
  13. {
  14. public:
  15. private:
  16. static std::auto_ptr<M_ShieldGame> msSingleton;
  17. public:
  18. int GetCount();
  19. const M_ShieldGameData* GetData(int ChannelID);
  20. const std::map<int, M_ShieldGameData>& GetMapData();
  21. void Load();
  22. void LoadLua();
  23. void Reload();
  24. static M_ShieldGame* GetSingleton();
  25. static void Release();
  26. private:
  27. std::map<int, M_ShieldGameData> mMapData;
  28. };