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- #pragma once
- #include <boost/unordered_map.hpp>
- #include <vector>
- struct M_ActivityChipBoxLotteryData
- {
- //ID
- int mID;
- //宝箱类型
- int mType;
- //权重
- int mWeight;
- //掉落道具
- int mDropItem;
- //掉落数量
- int mDropCount;
- };
- class M_ActivityChipBoxLottery
- {
- public:
- private:
- static std::auto_ptr<M_ActivityChipBoxLottery> msSingleton;
- public:
- int GetCount();
- const M_ActivityChipBoxLotteryData* GetData(int ID);
- boost::unordered_map<int, M_ActivityChipBoxLotteryData>& GetMapData();
- void Reload();
- void Load(const std::string& path);
- void Load();
- static M_ActivityChipBoxLottery* GetSingleton();
- private:
- boost::unordered_map<int, M_ActivityChipBoxLotteryData> mMapData;
- };
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