M_ShieldGame.cpp 2.8 KB

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  1. #include "stdafx.h"
  2. #include <cassert>
  3. #include <fstream>
  4. #include <iostream>
  5. #include <iostream>
  6. #include <boost/smart_ptr.hpp>
  7. #include <boost/algorithm/string.hpp>
  8. #include "tinyxml2.h"
  9. #include "M_ShieldGame.h"
  10. #include "FileEncrypt.h"
  11. std::auto_ptr<M_ShieldGame> M_ShieldGame::msSingleton(nullptr);
  12. int M_ShieldGame::GetCount()
  13. {
  14. return (int)mMapData.size();
  15. }
  16. const M_ShieldGameData* M_ShieldGame::GetData(int ChannelID)
  17. {
  18. auto it = mMapData.find(ChannelID);
  19. if (it != mMapData.end())
  20. {
  21. return &it->second;
  22. }
  23. return NULL;
  24. }
  25. boost::unordered_map<int, M_ShieldGameData>& M_ShieldGame::GetMapData()
  26. {
  27. return mMapData;
  28. }
  29. void M_ShieldGame::Reload()
  30. {
  31. mMapData.clear();
  32. Load();
  33. }
  34. void M_ShieldGame::Load(const std::string& path)
  35. {
  36. std::ifstream readStream(path, std::ios::binary);
  37. if (!readStream.is_open())
  38. {
  39. assert(false);
  40. return;
  41. }
  42. readStream.seekg(0, std::ios::end);
  43. int fileSize = readStream.tellg();
  44. boost::shared_array<char> buffer(new char[fileSize+1]);
  45. buffer.get()[fileSize] = '\0';
  46. readStream.seekg(0, std::ios::beg);
  47. readStream.read(buffer.get(), fileSize);
  48. readStream.close();
  49. FileEncrypt::decryptBuffer( buffer, fileSize );
  50. tinyxml2::XMLDocument xmlDoc;
  51. auto result = xmlDoc.Parse(buffer.get(), fileSize);
  52. if (result != tinyxml2::XML_SUCCESS)
  53. {
  54. assert(false);
  55. return;
  56. }
  57. auto root = xmlDoc.RootElement();
  58. if (root == NULL)
  59. {
  60. assert(false);
  61. return;
  62. }
  63. auto element = root->FirstChildElement("Data");
  64. while (element != NULL)
  65. {
  66. M_ShieldGameData data;
  67. data.mChannelID = element->IntAttribute("ChannelID");
  68. {
  69. const char* GameList = element->Attribute("GameList");
  70. std::vector<std::string> vecGameList;
  71. boost::split(vecGameList, GameList, boost::is_any_of(","));
  72. int temp;
  73. for (unsigned int i = 0; i < vecGameList.size(); i++)
  74. {
  75. if (tinyxml2::XMLUtil::ToInt(vecGameList[i].c_str(), &temp))
  76. {
  77. data.mGameList.push_back(temp);
  78. }
  79. }
  80. }
  81. {
  82. const char* OpenLvList = element->Attribute("OpenLvList");
  83. std::vector<std::string> vecOpenLvList;
  84. boost::split(vecOpenLvList, OpenLvList, boost::is_any_of(","));
  85. int temp;
  86. for (unsigned int i = 0; i < vecOpenLvList.size(); i++)
  87. {
  88. if (tinyxml2::XMLUtil::ToInt(vecOpenLvList[i].c_str(), &temp))
  89. {
  90. data.mOpenLvList.push_back(temp);
  91. }
  92. }
  93. }
  94. if (mMapData.find(data.mChannelID) != mMapData.end())std::cout <<"data refind:" << data.mChannelID << std::endl;
  95. assert(mMapData.find(data.mChannelID) == mMapData.end());
  96. mMapData.insert(std::make_pair(data.mChannelID, data));
  97. element = element->NextSiblingElement();
  98. }
  99. }
  100. void M_ShieldGame::Load()
  101. {
  102. Load("../Config/M_ShieldGame.xml");
  103. }
  104. M_ShieldGame* M_ShieldGame::GetSingleton()
  105. {
  106. if (msSingleton.get() == nullptr)
  107. {
  108. msSingleton.reset(new M_ShieldGame());
  109. }
  110. return msSingleton.get();
  111. }