M_ActivityHappySummerMissionCFG.lua 1.5 KB

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  1. M_ActivityHappySummerMissionCFG = {}
  2. function M_ActivityHappySummerMissionCFG:getData(key)
  3. if self.datas == nil then
  4. return nil
  5. end
  6. return self.datas[key]
  7. end
  8. function M_ActivityHappySummerMissionCFG:init()
  9. self.datas = {}
  10. self.datas[1] = {ID = 1, Name = "每日登录", CompleteType = 70, CompleteParam = 0, CompleteCount = 1, RewardItem = {1,5}, RewardQuantity = {10000,5}, GoType = 2}
  11. self.datas[2] = {ID = 2, Name = "完成黄金鱼抽奖3次", CompleteType = 51, CompleteParam = 0, CompleteCount = 3, RewardItem = {1,8}, RewardQuantity = {10000,5}, GoType = 1}
  12. self.datas[3] = {ID = 3, Name = "捕获5条boss鱼", CompleteType = 11, CompleteParam = 0, CompleteCount = 5, RewardItem = {1,9}, RewardQuantity = {10000,5}, GoType = 1}
  13. self.datas[4] = {ID = 4, Name = "当日消耗200钻石", CompleteType = 73, CompleteParam = 0, CompleteCount = 200, RewardItem = {1,17}, RewardQuantity = {10000,5}, GoType = 1}
  14. self.datas[5] = {ID = 5, Name = "累计充值30元", CompleteType = 56, CompleteParam = 0, CompleteCount = 30, RewardItem = {1,334}, RewardQuantity = {10000,1}, GoType = 4}
  15. self.datas[6] = {ID = 6, Name = "累计充值98元", CompleteType = 56, CompleteParam = 0, CompleteCount = 98, RewardItem = {1,334}, RewardQuantity = {10000,4}, GoType = 4}
  16. self.datas[7] = {ID = 7, Name = "累计充值328元", CompleteType = 56, CompleteParam = 0, CompleteCount = 328, RewardItem = {1,334}, RewardQuantity = {10000,16}, GoType = 4}
  17. end
  18. M_ActivityHappySummerMissionCFG:init()