M_ActivitySummerPlanCFG.lua 1.8 KB

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  1. M_ActivitySummerPlanCFG = {}
  2. function M_ActivitySummerPlanCFG:getData(key)
  3. if self.datas == nil then
  4. return nil
  5. end
  6. return self.datas[key]
  7. end
  8. function M_ActivitySummerPlanCFG:init()
  9. self.datas = {}
  10. self.datas["GoldenTouchEnergy1"] = {Key = "GoldenTouchEnergy1", Value = 5000}
  11. self.datas["GoldenTouchEnergy2"] = {Key = "GoldenTouchEnergy2", Value = 50000}
  12. self.datas["GoldenTouchLimit1"] = {Key = "GoldenTouchLimit1", Value = 10}
  13. self.datas["GoldenTouchLimit2"] = {Key = "GoldenTouchLimit2", Value = 10}
  14. self.datas["BaseJackPot1"] = {Key = "BaseJackPot1", Value = 90000}
  15. self.datas["BaseJackPot2"] = {Key = "BaseJackPot2", Value = 600000}
  16. self.datas["BaseJackPot3"] = {Key = "BaseJackPot3", Value = 3000000}
  17. self.datas["BaseJackPot4"] = {Key = "BaseJackPot4", Value = 9900000}
  18. self.datas["AddBaseJackPot1"] = {Key = "AddBaseJackPot1", Value = 7000}
  19. self.datas["AddBaseJackPot2"] = {Key = "AddBaseJackPot2", Value = 40000}
  20. self.datas["AddBaseJackPot3"] = {Key = "AddBaseJackPot3", Value = 200000}
  21. self.datas["AddBaseJackPot4"] = {Key = "AddBaseJackPot4", Value = 650000}
  22. self.datas["FirstFreeRocket"] = {Key = "FirstFreeRocket", Value = 9}
  23. self.datas["FreeRocket"] = {Key = "FreeRocket", Value = 9}
  24. self.datas["FreeRocketTime"] = {Key = "FreeRocketTime", Value = 1800}
  25. self.datas["UnlockNeeds"] = {Key = "UnlockNeeds", Value = 68}
  26. self.datas["SendGoodsRoundBuyLimit"] = {Key = "SendGoodsRoundBuyLimit", Value = 6}
  27. self.datas["SendGoodsAwardCount"] = {Key = "SendGoodsAwardCount", Value = 30}
  28. self.datas["SendGoodsBalanceCount"] = {Key = "SendGoodsBalanceCount", Value = 6}
  29. self.datas["ColdValue1"] = {Key = "ColdValue1", Value = 5000}
  30. self.datas["ColdValue2"] = {Key = "ColdValue2", Value = 50000}
  31. self.datas["MaxCount"] = {Key = "MaxCount", Value = 10}
  32. end
  33. M_ActivitySummerPlanCFG:init()