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- M_LotteryChipCFG = {}
- function M_LotteryChipCFG:getData(key)
- if self.datas == nil then
- return nil
- end
- return self.datas[key]
- end
- function M_LotteryChipCFG:init()
- self.datas = {}
- self.datas[0] = {Recharge = 0, RechargeUp = 200, RetChipRate = 1500, QuickDeduction = 3000}
- self.datas[200] = {Recharge = 200, RechargeUp = -1, RetChipRate = 300, QuickDeduction = 0}
- end
- M_LotteryChipCFG:init()
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