M_NoviceGunLiftCFG.lua 692 B

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  1. M_NoviceGunLiftCFG = {}
  2. function M_NoviceGunLiftCFG:getData(key)
  3. if self.datas == nil then
  4. return nil
  5. end
  6. return self.datas[key]
  7. end
  8. function M_NoviceGunLiftCFG:init()
  9. self.datas = {}
  10. self.datas[1] = {ID = 1, Name = "返利", RechangId = 2000, Rise = 1000, GiftId = 211, UpgradeNumber = {300000,5}}
  11. self.datas[2] = {ID = 2, Name = "返利", RechangId = 4000, Rise = 2000, GiftId = 212, UpgradeNumber = {680000,10}}
  12. self.datas[3] = {ID = 3, Name = "返利", RechangId = 6000, Rise = 3000, GiftId = 213, UpgradeNumber = {1280000,15}}
  13. self.datas[4] = {ID = 4, Name = "返利", RechangId = 8000, Rise = 5000, GiftId = 214, UpgradeNumber = {3280000,25}}
  14. end
  15. M_NoviceGunLiftCFG:init()