M_ShieldGame.lua 273 B

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  1. M_ShieldGame = {}
  2. function M_ShieldGame:getData(key)
  3. if self.datas == nil then
  4. return nil
  5. end
  6. return self.datas[key]
  7. end
  8. function M_ShieldGame:init()
  9. self.datas = {}
  10. self.datas[0] = {ChannelID = 0, GameList = {4,10}, OpenLvList = {15,17}}
  11. end
  12. M_ShieldGame:init()