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- M_StarLotteryBaseCFG = {}
- function M_StarLotteryBaseCFG:getData(key)
- if self.datas == nil then
- return nil
- end
- return self.datas[key]
- end
- function M_StarLotteryBaseCFG:init()
- self.datas = {}
- self.datas["AwardMax"] = {Key = "AwardMax", Value = 100000}
- self.datas["DailyLimit"] = {Key = "DailyLimit", Value = 100}
- self.datas["TotalLimit"] = {Key = "TotalLimit", Value = 2800}
- self.datas["LogOpen"] = {Key = "LogOpen", Value = 1}
- self.datas["UsedChipRate"] = {Key = "UsedChipRate", Value = 2}
- self.datas["GameEventADD"] = {Key = "GameEventADD", Value = 10000}
- self.datas["MaxGameEvent"] = {Key = "MaxGameEvent", Value = 5}
- end
- M_StarLotteryBaseCFG:init()
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