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- #pragma once
- #include <map>
- struct M_ActivityFishingCeleExchangeCFGData
- {
- //编号
- int mID;
- //功能标签
- int mType;
- //需要道具
- int mNeedItem;
- //需要数量
- int mNeedCount;
- //折扣后数量
- int mDiscountCount;
- //道具ID
- int mItemId;
- //道具数量
- int mItemCount;
- //限兑次数
- int mLimit;
- //概率道具ID
- int mProbItem;
- //概率道具数量
- int mProbCount;
- //概率(百分比)
- int mProb;
- //礼包折扣(百分比)
- int mGiftDiscount;
- //阶限制
- int mLvLimit;
- };
- class M_ActivityFishingCeleExchangeCFG
- {
- public:
- private:
- static std::auto_ptr<M_ActivityFishingCeleExchangeCFG> msSingleton;
- public:
- int GetCount();
- const M_ActivityFishingCeleExchangeCFGData* GetData(int ID);
- const std::map<int, M_ActivityFishingCeleExchangeCFGData>& GetMapData();
- void Load();
- void LoadLua();
- void Reload();
- static M_ActivityFishingCeleExchangeCFG* GetSingleton();
- static void Release();
- private:
- std::map<int, M_ActivityFishingCeleExchangeCFGData> mMapData;
- };
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