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- M_ActivitySummerPlanCFG = {}
- function M_ActivitySummerPlanCFG:getData(key)
- if self.datas == nil then
- return nil
- end
- return self.datas[key]
- end
- function M_ActivitySummerPlanCFG:init()
- self.datas = {}
- self.datas["GoldenTouchEnergy1"] = {Key = "GoldenTouchEnergy1", Value = 5000}
- self.datas["GoldenTouchEnergy2"] = {Key = "GoldenTouchEnergy2", Value = 50000}
- self.datas["GoldenTouchLimit1"] = {Key = "GoldenTouchLimit1", Value = 10}
- self.datas["GoldenTouchLimit2"] = {Key = "GoldenTouchLimit2", Value = 10}
- self.datas["BaseJackPot1"] = {Key = "BaseJackPot1", Value = 90000}
- self.datas["BaseJackPot2"] = {Key = "BaseJackPot2", Value = 600000}
- self.datas["BaseJackPot3"] = {Key = "BaseJackPot3", Value = 3000000}
- self.datas["BaseJackPot4"] = {Key = "BaseJackPot4", Value = 9900000}
- self.datas["AddBaseJackPot1"] = {Key = "AddBaseJackPot1", Value = 7000}
- self.datas["AddBaseJackPot2"] = {Key = "AddBaseJackPot2", Value = 40000}
- self.datas["AddBaseJackPot3"] = {Key = "AddBaseJackPot3", Value = 200000}
- self.datas["AddBaseJackPot4"] = {Key = "AddBaseJackPot4", Value = 650000}
- self.datas["FirstFreeRocket"] = {Key = "FirstFreeRocket", Value = 9}
- self.datas["FreeRocket"] = {Key = "FreeRocket", Value = 9}
- self.datas["FreeRocketTime"] = {Key = "FreeRocketTime", Value = 1800}
- self.datas["UnlockNeeds"] = {Key = "UnlockNeeds", Value = 68}
- self.datas["SendGoodsRoundBuyLimit"] = {Key = "SendGoodsRoundBuyLimit", Value = 6}
- self.datas["SendGoodsAwardCount"] = {Key = "SendGoodsAwardCount", Value = 30}
- self.datas["SendGoodsBalanceCount"] = {Key = "SendGoodsBalanceCount", Value = 6}
- self.datas["ColdValue1"] = {Key = "ColdValue1", Value = 5000}
- self.datas["ColdValue2"] = {Key = "ColdValue2", Value = 50000}
- self.datas["MaxCount"] = {Key = "MaxCount", Value = 10}
- end
- M_ActivitySummerPlanCFG:init()
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