M_ActivityDayHuntCFG.h 762 B

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  1. #pragma once
  2. #include <map>
  3. struct M_ActivityDayHuntCFGData
  4. {
  5. //编号
  6. int mID;
  7. //奖励
  8. std::vector<int> mReward;
  9. //期望最高
  10. std::vector<int> mExpectHighest;
  11. //前端显示道具
  12. std::vector<int> mDisplayItem;
  13. //前端显示数量
  14. std::vector<std::string> mDisplayMumber;
  15. //前端显示重置卡数量
  16. int mDisplayResetMumber;
  17. //礼包id
  18. int mbagId;
  19. };
  20. class M_ActivityDayHuntCFG
  21. {
  22. public:
  23. private:
  24. static std::auto_ptr<M_ActivityDayHuntCFG> msSingleton;
  25. public:
  26. int GetCount();
  27. const M_ActivityDayHuntCFGData* GetData(int ID);
  28. const std::map<int, M_ActivityDayHuntCFGData>& GetMapData();
  29. void Load();
  30. void LoadLua();
  31. void Reload();
  32. static M_ActivityDayHuntCFG* GetSingleton();
  33. static void Release();
  34. private:
  35. std::map<int, M_ActivityDayHuntCFGData> mMapData;
  36. };