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- #pragma once
- #include <map>
- struct M_ActivityDayHuntCFGData
- {
- //编号
- int mID;
- //奖励
- std::vector<int> mReward;
- //期望最高
- std::vector<int> mExpectHighest;
- //前端显示道具
- std::vector<int> mDisplayItem;
- //前端显示数量
- std::vector<std::string> mDisplayMumber;
- //前端显示重置卡数量
- int mDisplayResetMumber;
- //礼包id
- int mbagId;
- };
- class M_ActivityDayHuntCFG
- {
- public:
- private:
- static std::auto_ptr<M_ActivityDayHuntCFG> msSingleton;
- public:
- int GetCount();
- const M_ActivityDayHuntCFGData* GetData(int ID);
- const std::map<int, M_ActivityDayHuntCFGData>& GetMapData();
- void Load();
- void LoadLua();
- void Reload();
- static M_ActivityDayHuntCFG* GetSingleton();
- static void Release();
- private:
- std::map<int, M_ActivityDayHuntCFGData> mMapData;
- };
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