M_ActivityFishingCeleGiftLottery.h 715 B

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  1. #pragma once
  2. #include <map>
  3. struct M_ActivityFishingCeleGiftLotteryData
  4. {
  5. //抽奖等级
  6. int mID;
  7. //集齐次数
  8. int mLotteryCount;
  9. //集齐奖励
  10. std::vector<int> mrewardItem;
  11. //集齐奖励数量
  12. std::vector<int> mrewardCount;
  13. };
  14. class M_ActivityFishingCeleGiftLottery
  15. {
  16. public:
  17. private:
  18. static std::auto_ptr<M_ActivityFishingCeleGiftLottery> msSingleton;
  19. public:
  20. int GetCount();
  21. const M_ActivityFishingCeleGiftLotteryData* GetData(int ID);
  22. const std::map<int, M_ActivityFishingCeleGiftLotteryData>& GetMapData();
  23. void Load();
  24. void LoadLua();
  25. void Reload();
  26. static M_ActivityFishingCeleGiftLottery* GetSingleton();
  27. static void Release();
  28. private:
  29. std::map<int, M_ActivityFishingCeleGiftLotteryData> mMapData;
  30. };