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- #pragma once
- #include <map>
- struct M_ActivityFishingCeleGiftRechargeData
- {
- //ID
- int mID;
- //对应礼包ID
- int mGiftID;
- //需要道具ID
- int mneedItem;
- //需要道具数量
- int mneedCount;
- };
- class M_ActivityFishingCeleGiftRecharge
- {
- public:
- private:
- static std::auto_ptr<M_ActivityFishingCeleGiftRecharge> msSingleton;
- public:
- int GetCount();
- const M_ActivityFishingCeleGiftRechargeData* GetData(int ID);
- const std::map<int, M_ActivityFishingCeleGiftRechargeData>& GetMapData();
- void Load();
- void LoadLua();
- void Reload();
- static M_ActivityFishingCeleGiftRecharge* GetSingleton();
- static void Release();
- private:
- std::map<int, M_ActivityFishingCeleGiftRechargeData> mMapData;
- };
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