M_ActivityFishingCeleGiftRecharge.h 684 B

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  1. #pragma once
  2. #include <map>
  3. struct M_ActivityFishingCeleGiftRechargeData
  4. {
  5. //ID
  6. int mID;
  7. //对应礼包ID
  8. int mGiftID;
  9. //需要道具ID
  10. int mneedItem;
  11. //需要道具数量
  12. int mneedCount;
  13. };
  14. class M_ActivityFishingCeleGiftRecharge
  15. {
  16. public:
  17. private:
  18. static std::auto_ptr<M_ActivityFishingCeleGiftRecharge> msSingleton;
  19. public:
  20. int GetCount();
  21. const M_ActivityFishingCeleGiftRechargeData* GetData(int ID);
  22. const std::map<int, M_ActivityFishingCeleGiftRechargeData>& GetMapData();
  23. void Load();
  24. void LoadLua();
  25. void Reload();
  26. static M_ActivityFishingCeleGiftRecharge* GetSingleton();
  27. static void Release();
  28. private:
  29. std::map<int, M_ActivityFishingCeleGiftRechargeData> mMapData;
  30. };