M_ActivityMayDayMissionCFG.h 830 B

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  1. #pragma once
  2. #include <map>
  3. struct M_ActivityMayDayMissionCFGData
  4. {
  5. //任务ID
  6. int mID;
  7. //名字
  8. std::string mName;
  9. //完成条件类型
  10. int mCompleteType;
  11. //特殊参数,填0不生效。对任务捕获指定鱼需要填写
  12. int mCompleteParam;
  13. //完成计数
  14. int mCompleteCount;
  15. //奖励物品
  16. std::vector<int> mRewardItem;
  17. //奖励数量
  18. std::vector<int> mRewardQuantity;
  19. //前往类型
  20. int mGoType;
  21. };
  22. class M_ActivityMayDayMissionCFG
  23. {
  24. public:
  25. private:
  26. static std::auto_ptr<M_ActivityMayDayMissionCFG> msSingleton;
  27. public:
  28. int GetCount();
  29. const M_ActivityMayDayMissionCFGData* GetData(int ID);
  30. const std::map<int, M_ActivityMayDayMissionCFGData>& GetMapData();
  31. void Load();
  32. void LoadLua();
  33. void Reload();
  34. static M_ActivityMayDayMissionCFG* GetSingleton();
  35. static void Release();
  36. private:
  37. std::map<int, M_ActivityMayDayMissionCFGData> mMapData;
  38. };