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- #pragma once
- #include <map>
- struct M_ActivityMonsterCFGData
- {
- //编号
- int mId;
- //神兽名字
- std::string mMonsterName;
- //神兽血量
- int mMonsterBlood;
- //三星回合
- int mStar1;
- //二星回合
- int mStar2;
- //一星回合
- int mStar3;
- //首次击杀奖励道具
- int mFirstKillItem;
- //首次击杀奖励数量
- int mFirstKillICount;
- //击杀奖励道具
- int mKillItem;
- //击杀奖励数量
- int mKillICount;
- //神兽资源
- std::string mResources;
- };
- class M_ActivityMonsterCFG
- {
- public:
- private:
- static std::auto_ptr<M_ActivityMonsterCFG> msSingleton;
- public:
- int GetCount();
- const M_ActivityMonsterCFGData* GetData(int Id);
- const std::map<int, M_ActivityMonsterCFGData>& GetMapData();
- void Load();
- void LoadLua();
- void Reload();
- static M_ActivityMonsterCFG* GetSingleton();
- static void Release();
- private:
- std::map<int, M_ActivityMonsterCFGData> mMapData;
- };
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