M_ActivitySailingaChievementCFG.h 1.0 KB

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  1. #pragma once
  2. #include <map>
  3. struct M_ActivitySailingaChievementCFGData
  4. {
  5. //编号
  6. int mId;
  7. //类型
  8. int mType;
  9. //任务标题
  10. std::string mTaskTitle;
  11. //任务内容
  12. std::string mTaskDesc;
  13. //完成条件类型
  14. int mCompleteType;
  15. //特殊参数,填0不生效。对任务捕获指定鱼需要填写
  16. std::vector<int> mCompleteParam;
  17. //完成计数
  18. int mCompleteCount;
  19. //成就物品id
  20. int mAchievementItem;
  21. //成就奖励数量
  22. int mAchievementCounts;
  23. //奖励物品ID
  24. int mAwardItemID;
  25. //奖励物品数量
  26. int mAwardItemCounts;
  27. //前往类型
  28. int mGoType;
  29. //搜索范围
  30. std::vector<int> mFindRand;
  31. };
  32. class M_ActivitySailingaChievementCFG
  33. {
  34. public:
  35. private:
  36. static std::auto_ptr<M_ActivitySailingaChievementCFG> msSingleton;
  37. public:
  38. int GetCount();
  39. const M_ActivitySailingaChievementCFGData* GetData(int Id);
  40. const std::map<int, M_ActivitySailingaChievementCFGData>& GetMapData();
  41. void Load();
  42. void LoadLua();
  43. void Reload();
  44. static M_ActivitySailingaChievementCFG* GetSingleton();
  45. static void Release();
  46. private:
  47. std::map<int, M_ActivitySailingaChievementCFGData> mMapData;
  48. };